Click or drag to resize
PlayersController Class
Notifies when one or more players enter or leave the scene.
Inheritance Hierarchy
SystemObject
  LightBuzz.VitruviusBaseControllerIEnumerableBody
    LightBuzz.VitruviusPlayersController

Namespace: LightBuzz.Vitruvius
Assembly: LightBuzz.Vitruvius (in LightBuzz.Vitruvius.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public class PlayersController : BaseController<IEnumerable<Body>>

The PlayersController type exposes the following members.

Constructors
  NameDescription
Public methodPlayersController
Initializes a new instance of the PlayersController class
Top
Properties
Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodStart
Starts the controller.
(Overrides BaseControllerTStart.)
Public methodStop
Stops the controller.
(Overrides BaseControllerTStop.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates the controller.
(Overrides BaseControllerTUpdate(T).)
Top
Events
  NameDescription
Public eventBodyEntered
Occurs when a body enters the field of view.
Public eventBodyLeft
Occurs when a body leaves the field of view.
Top
Fields
See Also